[Go To Cue]

Go To Cue commands allow you to play cues out of sequence.

  • Generally, when an out-of-sequence cue is executed, the entire contents of the cue (move instructions and tracked values) will be played back.
    • For example, cue 1 sets channel 1 to full. That value is tracked forward until cue 10. You play back cue 1 and set channel 1's intensity to 50% manually. If you execute cue 2, channel 1 remains at 50%, as it is not receiving a move instruction from the incoming cue. However, if you select [Go to Cue] [5] [Enter], even though the value for channel 1 in cue 5 is a tracked value, channel 1 will fade from the manual value of 50% to full.

Cues can also be played out of sequence in the following ways:

Go To Cue

[Go to Cue] instructions can be executed from any operating mode.

  • [Go To Cue] [5] [Enter] - all parameters with values in cue 5 are faded to those values, even if they are tracked.
  • [Go to Cue] [6] [At] [5] [Enter] - takes you to cue 6 at 50% of its fade completion. Selecting [Go] would finish the cue.
  • [Go To Cue] [Next] [Enter] - takes you to the next cue in the active list.
  • [Go To Cue] [Last] [Enter] - takes you to the previous cue in the active list.

When a [Go To Cue] instruction is executed, any null states applied with {Make Null} are removed. To maintain the make null setting, you should use [Capture] for the required channels.

Go To Cue Timing

[Go To Cue] uses timing established in Setup > Manual Timing. You can use a Go To Cue instruction with different timing options as follows:

  • [Go To Cue] [2] [Time] [1] [Enter] - takes you to cue 2 in one second.
  • [Go To Cue] [3] [Time] [4] [/] [3] [Enter] - takes you to cue 3 and all up fades and NP moves would have a time of four seconds and down fades of 3.
  • [Go to Cue] [Next] [Time] [3] [Enter] - takes you to the next cue in the selected list in three seconds.
  • [Go to Cue] [Last] [Time] [2] [Enter] - takes you to the previous cue in the selected list in two seconds.
  • [Go To Cue] [8] [Time] [Enter] - takes you to cue 8 using all timing values stored in cue 8.
  • [Go to Cue] [5] [Time] [Enter] - will go to cue 5 using cue times, and also uses any associated follow/hang times to automatically trigger the subsequent cue.

Loading a Cue With Temporary Time allows you to bypass the time established in Setup.

Go To Cue Modifiers

When [Go to Cue] is pressed, the softkeys in the CIA will display a variety of modifiers that can enhance Go To Cue commands, such as by only playing back specific elements of a cue.

Go To Cue Complete

{Complete} allows you to play back a specified cue and any subsequent follows as a single fade.

[Go To Cue] [Go To Cue] will post Complete to the command line. You can then select the appropriate cue number and level of completion.

  • [Go To Cue] [4] {Complete} [Enter] - will go to cue 4 and if that cue has a follow/ hang, any following cues in the sequence will also fire. This may look like you are going straight to the last cue in the sequence but each cue will fire to make sure that any external links are fired.
  • [Go To Cue] [2] [At] [5][0] {Complete} [Enter] - will go to cue 2 at 50% of its completion.
  • [Go to Cue] [5] [Time] [Go to Cue] - will go to cue 5 using cue times, and append Complete to the command line.

Go To Cue Timecode

{Timecode} allows you to jump to the nearest cue that would be playing back at a time specified by incoming Timecode.

  • [Go to Cue] {Timecode} [Enter] - plays the cue associated with the current time.
  • [Go to Cue] {Timecode} [xx:xx:xx:xx] [Enter] - plays the cue associated with the specified time.

If the current cue list is not associated with a timecode list, the first show control timecode list will be used.

Other Go To Cue Modifiers

When specifying a time while using modifiers, the [Time] command must always be entered after any other commands, other than {Manual}.

  • [Go to Cue] [6] {Manual} [Enter] - manual control using a fader.
  • [Go To Cue] {Scenes} - opens the Scenes selection display. Press or select a scene to go to that cue.
  • [GoTo Cue] [3] {MovesOnly} [Enter] - move instructions only.
  • [GoTo Cue] [4] {MinusLinks} [Enter] - withhold any links (follow/hang, execute instructions).
  • [Go to Cue] [5] {Minus Links} [Time] [Enter] - goes to cue 5 in cue time without triggering any associated follow/hang times.
  • [GoTo Cue] [5] {Use Marks} [Enter] - delays channels from marking until their intensities have reached zero.
    • Not available on Element Classic
  • [GoTo Cue] [1] {SingleParam} [Enter] - single parameter channels only.
  • [GoTo Cue] [2] {MultiParam} [Enter] - multi-parameter channels only.
  • [Go To Cue] [1] {MultiParam} {MovesOnly} [Enter] - move instructions of multi-parameter channels only.
  • [Go to Cue] [Home] [Enter] - homes the currently selected cue list to its first cue. [Go to Cue] [x] [/] [Home] [Enter] homes a cue list to its first cue.
  • [Go to Cue] [Shift] [Home] [Enter] - homes the currently selected cue list to its last cue.[Go to Cue] [x] [/] [Shift] [Home] [Enter] will take you to the last cue in a cue list.
  • [Go to Cue] [x] [/] [Out] [Enter] - allows you to use the [Go to Cue] [Out] command on a list specific basis. [Go to Cue] [Out] continues to affect all active cue lists.

[Go to Cue] [x] [/] [Out] is similar to [Go to Cue] [x] [/] [0] except that any NPs on the fader will fade to their home level.